Asset Forge¶
Build material assets from texture folders, create object assets, render custom previews, and dry run everything first, all from the Asset Browser sidebar.
Asset Forge is a Blender 5.0 add-on that simplifies and automates common asset-related tasks directly inside the Asset Browser.
View on Superhive Documentation
What It Does¶
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Material Assets
Build PBR material assets from texture folders with a single click. Scans for common map types with customizable naming keywords, sets up shader graphs, chooses the generated material preview shape, and registers everything as assets. Supports UDIMs, overwrite policies, and manual map overrides.
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Object Assets
Create asset copies from Selected Objects, Selected Collection, or All in one action, with optional transform baking, automatic catalog writing, and hierarchy placement controls for parents, children, and assemblies.
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Preview Renders
Render custom asset thumbnails with configurable camera, lighting, thumbnail size, and selection scope. Inspect the setup before committing, then batch render in Quick or Eevee mode.
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Dry Run & Reports
Preview what every action will do before applying. Results appear in a report panel with expandable details and issue summaries.
Requirements¶
| Requirement | Details |
|---|---|
| Blender | 5.0 or newer |
| Saved file | A saved .blend file is needed for object asset catalogs and rendered preview output |
Installation¶
- Download the release
.zip. - In Blender, open Edit > Preferences.
- In Get Extensions or Add-ons, open the menu and click Install from Disk...
- Select the downloaded
.zip. - Enable Asset Forge.
The add-on appears in the Asset Browser sidebar under the Asset Forge tab.
Updates¶
Asset Forge is actively developed with more features and improvements planned.
Current public addon version: 1.0.0
Support¶
Found a bug or have a feature suggestion? Reach out through the Superhive inbox or join the Discord server. Feedback helps shape future updates.
License¶
Asset Forge is licensed under GPL-3.0-or-later.